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  1. eSports & Gaming

Champions of Otherworldly Magic

PreviousWEB3CO2 Index by SmartLedgerNextCryptoFights by FYX Gaming

Last updated 20 days ago

PROJECT OVERVIEW

  • Product: or Champions of Otherworldly Magic, a blockchain-based, turn-based strategy trading card game where players collect, trade, and battle with unique “Champion” cards representing powerful entities from otherworldly realms. The game features NFT cards, digital ownership via wallets, and a marketplace ecosystem for trading cards.

  • Industry: Blockchain Gaming, Collectibles, Retail

  • Geographic Reach: United States (national), with global user access

  • BSV Integration Start Date: 2022

BUSINESS CHALLENGE

  • Inefficiencies or Risks: Traditional digital trading card games offer limited ownership, restricted transferability, and susceptibility to fraud. A specific industry issue is "pack scanning" fraud, where retailers use CAT scans to identify rare cards in sealed packs and sell the remaining low-value cards.

  • Why Traditional Systems Were Insufficient: In legacy systems, players cannot trade or sell cards freely, physical cards degrade with use, and there is no way to verify card authenticity or provenance. Digital cards often remain locked in proprietary systems, with no resale market or royalties for retailers.

WHY BSV?

  • Ideal Solution Factors: BSV was chosen for its scalability, microtransaction capability, and low transaction fees. Its ability to store vast amounts of data on-chain enabled Champions TCG to mint over 1 million NFTs efficiently while offering trackable digital ownership.

  • Comparison to Other Blockchains: While the game supports multiple chains including Immutable X and Dogecoin, the BSV network outperforms others in cost-efficiency, transaction speed, and user experience. Champions prefers BSV for its seamless marketplace experience and backend stability.

SOLUTION ARCHITECTURE

  • Overview: Champions TCG built a blockchain-backed trading card ecosystem where users can buy, trade, and compete using verifiably unique NFT cards. Cards are minted directly on BSV, with smart mechanisms for royalty tracking, cross-chain portability, and gameplay integration.

  • Key Components:

    • Data Logging: All card activity and transaction history are recorded immutably.

    • Tokenization: Over 1 million digital cards tokenized as NFTs, with rarity tiers and metadata (e.g., battle performance).

    • Digital Storefronts: Local game stores can sell packs via scannable gift cards integrated into their point-of-sale systems.

    • Partners/Vendors: HandCash (wallet integration), Omniscape (AR/VR geolocation starter packs), and physical retail partners like GameStop.

IMPLEMENTATION PROCESS

  • Rollout Phases: Started with digital-only sales and tournaments → integration of physical redemption options → physical store rollout (e.g., GameStop) with AR content and scannable cards.

  • Legacy Integration: Designed to fit traditional retail infrastructure with scannable barcodes for easy POS compatibility.

  • Stakeholder Onboarding: Retailers were equipped with sales booklets and trained on royalties, margin opportunities, and product differentiation.

OUTCOMES & BUSINESS IMPACT

Quantifiable Improvements (as of January 29, 2024):

  • 250,000+ cards sold in early mints

  • 2+ million NFTs minted

  • $500,000+ in revenue

  • Daily tournaments for 365+ days

  • $75,000+ in prize rewards distributed

  • Royalty system supports local game stores with ongoing revenue

Metrics (as of January 29, 2024):

  • Champions cards sold for as little as $0.01

  • Top card sold for $7,000

  • 40,000+ users onboarded (most non-crypto native)

Feedback:

Retailers welcomed the opportunity to earn royalties beyond the initial sale. Players appreciated low-cost card ownership, transparent gameplay, and the ability to resell or upgrade cards.

CHALLENGES & MITIGATIONS

Challenges:

  • Overcoming crypto skepticism in retail

  • Ensuring seamless user experience without blockchain jargon

  • Educating partners on new revenue models

Mitigations:

  • Developed physical gift cards with barcodes

  • Avoided “blockchain speak” in sales materials

  • Focused on profit margins, simplicity, and resale value as key benefits

FUTURE VISION

Expansion Plans:

  • Scale to more physical retail outlets

  • Expand into mainstream gaming markets beyond crypto

  • Increase geographic penetration through AR starter pack campaigns

Exploring BSV Functionalities:

  • Enhanced on-chain tournament tracking

  • Cross-game card utility and data portability

  • Deeper integration with HandCash and NFT marketplaces

TESTIMONIAL HIGHLIGHTS

“We want to be the cheapest NFTs in the world—where you can send cards around for a penny.” — Miles Malec, Founder, Champions TCG

Champions TCG (Trading Card Game)
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